Wizards of the Coast will launch prerelease events for Duskmourn: House of Horror, the latest set for the world-renowned trading card game, Magic: The Gathering (MTG), from 20 September onwards. Introducing a retro horror-inspired plane where evil lurks behind every door, Duskmourn will test the nerve of any player who hopes to survive its haunting and ever-changing halls. Duskmourn: House of Horror will be released for tabletop on 27 September.
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Don’t look behind you, don’t give in to fear, and whatever you do, don’t split up.
You’ve entered Duskmourn, and there’s no turning back. This plane-enveloping House harbours horrors beyond your worst nightmares and breathes life into your greatest fears. In fact, you’re filled with an unsettling awareness that the House itself is alive…and it’s out to get you.
When the son of Planeswalker Tamiyo, Nashi, mysteriously disappears, leaving nothing behind but a glitched recording of a terrifying world, a rescue squad is assembled to follow his last-known steps into Duskmourn. Niko, Tyvar, The Wanderer, Zimone, and Kaito must navigate the malevolent house and face the horrors that await them.
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Duskmourn feeds on the fear of its inhabitants. If you hope to overcome it, you’ll need to master new and returning mechanics and use them to your advantage:
- Room cards: nothing is as it seems in Duskmourn, and its rooms are no exception. Rooms are enchantment cards that represent locations in the house you can explore. Once cast, players choose which door they want to unlock first, unleashing what awaits within. Brave enough to continue exploring? Simply pay the other door’s cost later to discover what it contains.
- Manifest dread: a new keyword action that allows you to instil a fear of the unknown into your opponents. When a player manifests dread, they look at the two top cards of their library. They then select one to put face down as a colourless 2/2 creature while the other goes to the graveyard. If the card is a creature card, its controller can pay its cost to flip it up at any time for its mana cost.
- Impending: look out ahead!! This new mechanic appears on the formidable mythic ‘Overlord’ cards. By playing these cards at a reduced cost, they enter the battlefield as non-creatures with a set number of time counters. These will gradually be removed on each turn, instilling a foreboding sense of danger as players wait for the creature to be unleashed.
- Survival: creatures with survival trigger a unique ability when they live to the end of the combat phase tapped. If you can outplay your opponent, survival will be the reward.
- Eerie: an ability that triggers whenever an enchantment enters the battlefield or when the second door of a room is unlocked.
- Delirium: a returning keyword that grants an improved effect when its controller has four or more different card types in their graveyard.
- Glimmer: there’s light in the dark. Glimmers are new enchantment creature types that are benevolent representations of a survivor’s hopes and dreams. When they die, these creatures return to the battlefield as enchantments but lose the creature type. This way, their effects live on, continuing to inspire hope.
Magic the Gathering: Duskmourn: House of Horror includes Play Boosters, Collector Boosters, Commander Decks, Prerelease Packs, and Bundles. A special ‘Nightmare Edition’ Bundle will also launch on October 18, 2024. For more information on Duskmourn: House of Horror, visit:
https://magic.wizards.com/en/products/duskmourn-house-of-horror.